Mario Bros is a platform game published and developed for arcades by Nintendo in 1983. Mario Bros was created by Shigeru Miyamoto. Mario Bros has been featured as a minigame in the Super Mario Advance series and numerous other games. Mario Bros. has been re-released for the Wii's, Nintendo 3DS's, and Wii U's Virtual Console services in Japan, North America, Europe and Australia.
In the game, Mario is portrayed as an Italian-American plumber who, along with his younger brother Luigi, has to defeat creatures that have been coming from the sewers below New York City. The gameplay of Mario Bros focuses on Mario's extermination of them by flipping them on their backs and kicking them away. The original versions of Mario Bros.—the arcade version and the Family Computer/Nintendo Entertainment System (FC/NES) version—were received positively by critics.
Screenshot of the original 1983 arcade version of Mario Bros, showing Mario about to defeat an enemy.
Mario Bros. features two plumbers, Mario and Luigi, having to investigate the sewers of New York after strange creatures have been appearing down there. The objective of the Mario Bros is to defeat all of the enemies in each phase. The mechanics of Mario Bros involve only running and jumping. Unlike future Mario games, players cannot jump on enemies and squash them, unless they were already turned on their back. Each phase is a series of platforms with pipes at each corner of the screen, along with an object called a "POW" block in the center. Phases use wraparound, meaning that enemies and players that go off to one side will reappear on the opposite side.
The player in Mario Bros gains points by defeating multiple enemies consecutively and can participate in a bonus round to gain more points. Enemies are defeated by kicking them over once they have been flipped on their back. This is accomplished by hitting the platform the enemy is on directly beneath them. If the player in Mario Bros allows too much time to pass after doing this, the enemy will flip itself back over, changing in color and increasing speed. Each phase has a certain number of enemies, with the final enemy immediately changing color and increasing its speed.
There are four enemies: the Shellcreeper, which simply walks around; the Sidestepper, which requires two hits to flip over; the Fighter Fly, which moves by jumping and can only be flipped when it is touching a platform; and the Slipice, which turns platforms into slippery ice. When bumped from below, the Slipice dies immediately instead of flipping over.
The "POW" block flips all enemies touching a platform or the floor when a player hits it from below. It can be used three times before it disappears. In the Super Mario Bros. 3 in-game Player-Versus-Player version of this minigame, each of the three uses causes the opponent to lose a card and all the enemies to be flipped over. Another feature in this small remake is that the pipes are straight, occasionally spitting out large fireballs at the two plumbers. Coins appear whenever enemies are defeated and may be collected for bonus points.
As the game progresses, elements are added to increase the difficulty. Fireballs either bounce around the screen or travel directly from one side to the other, and icicles form under the platforms and fall loose. Bonus rounds give the players a chance to score extra points and lives by collecting coins without having to deal with enemies; the "POW" block regenerates itself on each of these screens.
Shigeru Miyamoto (pictured) and Gunpei Yokoi collaborated on the design of Mario Bros.
Mario Bros. was created by Shigeru Miyamoto and Gunpei Yokoi, two of the lead developers for the video game Donkey Kong. In Donkey Kong, Mario dies if he falls too far. Yokoi suggested to Miyamoto that he should be able to fall from any height, which Miyamoto was not sure of, thinking that it would make it "not much of a game." He eventually agreed, thinking it would be okay for him to have some superhuman abilities. He designed a prototype that had Mario "jumping and bouncing around", which he was satisfied with. The element of combating enemies from below was introduced after Yokoi suggested it, observing that it would work since there were multiple floors. However, it proved to be too easy to eliminate enemies this way, which the developers fixed by requiring players to touch the enemies after they've been flipped to defeat them. This was also how they introduced the turtle as an enemy, which they conceived as an enemy that could only be hit from below. Because of Mario's appearance in Donkey Kong with overalls, a hat, and a thick moustache, Shigeru Miyamoto thought that he should be a plumber as opposed to a carpenter, and designed this game to reflect that. Another contributing factor was the game's setting: it was a large network of giant pipes, so they felt a change in occupation was necessary for him.
A popular story of how Mario went from Jumpman to Mario is that an Italian-American landlord, Mario Segale, had barged in on Nintendo of America's staff to demand rent, and they decided to name Jumpman after him. Miyamoto also felt that the best setting for this game was New York because of its "labyrinthine subterranean network of sewage pipes." The pipes were inspired by several manga, which Miyamoto states feature waste grounds with pipes lying around. In this game, they were used in a way to allow the enemies to enter and exit the stage through them to avoid getting enemies piled up on the bottom of the stage. The green coloring of the pipes, which Nintendo late president Satoru Iwata called an uncommon color, came from Miyamoto having a limited color palette and wanting to keep things colorful. He added that green was the best because it worked well when two shades of it were combined.
Mario Bros. is one of the first platform games ever created, along with Donkey Kong. It also introduced Mario's brother, Luigi, who was created for the multiplayer mode by doing a palette swap of Mario. The two-player mode and several aspects of gameplay were inspired by an earlier video game called Joust. To date, Mario Bros. has been released for more than a dozen platforms. The first movement from Mozart's Eine kleine Nachtmusik is used at the start of the game. This song has been used in later video games, including Dance Dance Revolution Mario Mix and Super Smash Bros. Brawl.
Despite its innovations, Mario Bros. was not a major success in North America due to the video game crash in 1983. It did however receive a number of home versions on the Apple II, Atari 2600, Atari 5200, Atari 8-bit computers, Atari 7800, Amstrad CPC, and ZX Spectrum. The Commodore 64 had two versions: an Atarisoft port which was not commercially released and a 1986 version by Ocean Software. The Apple II port, programmed by Jimmy Huey of Designer Software, was the only home version of the game to feature the falling icicles (the NES version omitted them due to space constraints on early NES cartridges). This conversion was not sold either. The game was also rereleased on the Virtual Console service in North America, Australia, Europe and Japan for the Wii, Nintendo 3DS and Wii U. It was also remade on copies of games in the Game Boy Advance's Super Mario Advance series[16] as well as Mario & Luigi: Superstar Saga, and it was included as a mini-game in Super Mario Bros. 3. The Game Boy Advance version was included in the 10 free games given out by Nintendo in the 3DS ambassador program due to its inclusion on the cart for the GBA port of Yoshi's Island which was one of the games on the list. Mario Bros. is also potentially slated for a second release, this time a 3D Classics remake, on the Nintendo 3DS, and may feature camera support, 3D support, or analog support. This release was featured among other games from the NES and SNES to be released for the 3DS on a tech demo called Classic Games at E3 2010.
Screenshot from Mario Clash (1995) for the Virtual Boy.
The NES version was included as a piece of furniture in Animal Crossing for the Nintendo GameCube, along with many other NES games, though this one required the use of a Nintendo e-Reader, a Game Boy Advance accessory, and a North America-exclusive Animal Crossing e-Card. This version was later re-released in the second series of NES e-Cards, and was even re-released through the Famicom Mini series in Japan.An improved port called Kaette Kita Mario Bros. was released in Japan for the Family Computer Disk System, with added features and revisions to gameplay. It also featured cutscenes and even advertisements, being sponsored by the food company Nagatanien. Kaette Kita is very rare since it was only available as a Disk Writer promotion. A later NES port was released exclusively in Europe in 1993, called Mario Bros. Classic; this version had a more refined control and stage intermissions closer to the original arcade version.
In 1984, Hudson Soft made two different games based on Mario Bros. The first was Mario Bros. Special , which was a re-imagining of the original Mario Bros. with new phases, mechanics and gameplay. The second was Punch Ball Mario Bros. Panchi Bōru Mario Burazāzu?), which featured a new gameplay mechanic involving punching small balls to stun enemies. Both games were released for the PC-8801, FM-7, and X1 and have been described as average for the most part, neither the best or worst games in the series. Mario Clash, a game released released in 1995 for the Virtual Boy, was developed as a straight remake of Mario Bros., with the working title Mario Bros. VB. It was the first stereoscopic 3D Mario game. The objective of the game is to knock all the enemies in a particular phase off ledges. Instead of hitting them from below, like in Mario Bros., the player must hit enemies using Koopa shells.
The Wii U game Super Mario 3D World contains Luigi Bros, a version of Mario Bros. starring Luigi. This game will be unlocked if the Wii U console contains save data from New Super Luigi U or the player completes World 8.
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